

With both spell and blade he destroys all that oppose him. Now reigning over his dispossessed people as the Witch King of Naggaroth, Malekith is a fearsome warrior and mighty sorcerer.

Wehn Bel-Shanaar was chosen to rule in his stead and Malekith began a long campaign that has lasted for five thousand years. He grew to be a mighty warrior, a great sorcerer and a brilliant general, but was shunned by his folk when Aenarion was slain.

Malekith is the son of Morathi and Aenarion. Discover the rest of the Druchii units below. Thus, whether you’re getting murdered or doing the murdering, you’ll improve your units’ murderous potential. Additionally, Lizardmen’s Saurus units have a ‘Predatory Senses’ ability that lets them sniff out stealth units. It can be triggered by more deaths on the battlefields.

Some points of interest the Dark Elves will have the “murderous prowess” ability that improves the slaughtering skills of units for one minute. All the units were revealed in a Facebook livestream, still available here for your viewing pleasure. According to the newly revealed roster, he will be playable in the game along with his mother Morathi. Just recently, they revealed a new trailer highlighting the Dark Elf faction, which you can see below:Ĭlearly, the Dark Elf faction will follow the revenge story of Malekith. The issue with harpies for DE is that they are only available at a point in the game where the only roles they can fulfill are already being done far better by other units.īeastmen can at least get -some- use out of them because their archers are pretty lacklustre but even then I feel that it's worth more against most opposing forces to have the extra oomph pushing through their infantry line or a few extra stones hurled from downtown FAR outweighs any value tying up their archer line in exchange for the harpies pretty much getting wiped out is.Creative Assembly is coming with their next installment in Total War: Warhammer 2 and they’re revealing more information about the bitter war between High Elves, Dark Elves, and Lizardmen. I mean, shielded darkshards are better against other archers in a vacuum as well as said darkshards being an absolute horror against unshielded infantry.Īnd if you're desperate to run down fleeing foes dark riders are better at riding down fleeing foes anyway. And DE have plenty of more than adequate archer hunters FAR earlier than you can get harpies(Lv3 capital + investing in an expensive building chain that only nets said harpies at lv3). The problem is, even then they're just that. They become adequate archer/artillery hunters when you get all their techs and/or lord buffs are applied to them.
